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Fishin' Game Development

"Fishin" is a top-down tactical strategy game I helped conceptualize and develop for a game-design class in my 2021 Fall Semester of college. I was part of the two-man team responsible for creating and presenting the initial premise, art style and game features, and served as the game's Art Director and Co-Director for a team of seven once our idea was chosen. During development I also worked as a 2D animator, concept artist and illustrator.
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Art Team:
Ben Hornyak - Co-Director, Art Director, 2D animator and artist
Trey Rigsby - Head Writer, 3D animator, 2D animator https://northaubrey.artstation.com/
Aubrey Northam - 3D modeler, Technical Animation https://zilla_1999.artstation.com/
Trey Riffey - UI & Background artist
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Programming team:
Isaac Gann - Co Director, Gameplay, Interface, Level Design
Kyle Padilla - Programming Director, AI
Curtis Brummit - Minigames, Animation Implementation
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Cory Halterman - Fishin' main theme and Level 1 theme

Concept art and character design of human protagonists and Fish antagonists.  Drawn in MS paint and colored in Photoshop

Concept art and character design of human protagonists and Fish antagonists. Drawn in MS paint and colored in Photoshop

2D animations done for main enemy.  Done with mouse and keyboard in Adobe Photoshop

2D animations done for main enemy. Done with mouse and keyboard in Adobe Photoshop

2D animations done for main enemy.  Done with mouse and keyboard in Adobe Photoshop

2D animations done for main enemy. Done with mouse and keyboard in Adobe Photoshop

Damage assets to showcase player health during minigames and while in overworld.  Done with Pixel brush in Photoshop

Damage assets to showcase player health during minigames and while in overworld. Done with Pixel brush in Photoshop

Illustration done to quickly introduce story before main game

Illustration done to quickly introduce story before main game

Illustration done to quickly introduce story before main game

Illustration done to quickly introduce story before main game